using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace diablo_game_item { class Program { static void Main(string[] args) { string itemname = "넬스 크리민P\n"; string itemcategory = "공격킷"; string itemgrade = "언커먼\n"; int attackpoint = 24; int criticalpercent = 29; string description = "공격력 증가와 동시에 치명타 증가 효과를 더한 능력자 전용 고급 캡슐\n\n"; ..
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace diablo_game_item { class Program { static void Main(string[] args) { string AmuletName = "Hellfire Amulet"; string AmuletLevel = "Legendary Amulet"; string mainFunction = "Primary"; int minAmuletint = 626; int maxAmuletint = 750; string secondFunction = "Secondary"; int s..
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace diablo_game_item { class Program { static void Main(string[] args) { Console.WriteLine("Hand Axe"); Console.WriteLine("Axe"); Console.WriteLine(); Console.WriteLine("3.2"); Console.WriteLine("Damage Per Second \n"); Console.WriteLine("2-3 Damage"); Console.WriteLine("1.30..